Zeglipo

Game Recap - 10/11/2017
Of Demons and Zombies

During the two-week interim, Kamus requested that Rygor, Gnok, Bramble, and Elijah (newly soul-bound to a demon in return for some spells and a very snotty cat) investigate some of his people who have gone missing while investigating a cave not far from Steamfront. The party agreed, finding a nest of strange fast zombies with tentacle-like tongues.

After a few rounds fighting, most of the zombies had been cleared out, leaving only the alien creature at the far end of the cave which appeared to be controlling them. Elijah took a moment out to call on his patron, a Balor Lord by the name of Yoth-Llyeha, through his familiar, Maltha. By some random (10%) chance, the Lord was listening and exchanged discussion with Elijah, reminding him that one of his requirements in return for the witch-related powers was regular sacrifice of living, intelligent humanoids. Irritated at being called for no direct purpose, Yoth-Llyeha proceeded to demand a sacrifice now in return for his attention.

Finding himself suddenly on a platter, Rygor interrupted to introduce himself to the Balor Lord. He asked the Lord for assistance in their future endeavors in return for delivering Trevor and the whole of TPI Industries to Yoth-Llyeha’s soul-hungry table, alive and ready for consumption. Surprised by the moxy of this human, Yoth-Llyeha agreed to offer them the services of two of his minions to assist in bringing down TPI Industries. The collected party decided on an Incubus and a Banae. Yoth-Llyeha also agreed to allow Rygor use of Elijah’s familiar for future communication.

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Game Recap - 9/23/17
Of buying bunkers and stealing

Naticule and Amor go to steal something from Trevor, encountering Mithrime and Rooker. They make enough noise outside to draw Trevor out (Amor ran away, Naticule injured and captured).

Nightshade and Gnok worked on planning and executing an emergency bunker.

In down time, Elijah retrieved Dalgrot the goblin from Aisha’s boarded up house. He was accompanied by a woman in Kamus’s employ, named Rida. After returning to Steamfront, Rida took Dalgrot to Kamus.

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Game Recap - 9/13/2017
New Friends

Cayden’s new character, Nauticule, attempted to steal some stuff from a jewel store while Nightshade was shopping there. When the shop’s alarm system locked everyone inside, (Anna’s new character, TBD) vouched for Nauticule while Nightshade paid the shop keeper off.

Elijah and Bramble sold their loot, Bramble received word from her ranger mentor about a needed research/retrieve mission (WIS quest).

Nauticule approached Kamus about work and mentioned that Trevor is out of town. Kamus was delighted to hear this and agreed to hire Nauticule on a mission-by-mission basis. He is making a plan to raid Trevor’s compound while Trevor is gone. This should happen sometime around week three.

Agreed to 3 weeks’ elapsed time between now and next session. Allows for Trevor/Link’s mission to finish and Trevor to come back. We will pick up just before the raid with Link on Trevor’s side.

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Game Setup - 9/13

The party went to visit Trevor, seeking a polymorph potion to change Link into a girl and John into a human. They met Trevor and Mithrime. Trevor told them he knew the situation with John and that it would be more complicated than just changing gender and species. Link proposes a quest and Trevor agrees.

Things kind of fell apart after that and Cayden will be coming back next session with a new character.

Current party:
Rygor (out)
Elijah (out)
Link
Nightshade
Bramble
Knok

NPCs:
Aisha (with Pfeff)
Pfeffenpooper (in his quarters)
Kittrick (with Pfeff)
John (with party)

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Game Setup - 8/23
Creepy bugs and dead dogs

Guess who forgot to write a summary!

I remember Link begging John to date him if they manage to find a way to make John human again. And the group found John’s dead animal companion. There were centipedes swarming in one room and I think Rygor hid from them in the fireplace. The group investigated several rooms, found the green wyrmling’s secondary hoard both in plain sight and inside various hidden doors and hidey-holes. Lots of treasure was accumulated.

This session, the party should be thinking about taking a break for food and rest, which will allow the spellcasters to replenish their spells. Roll for overnight observations if the party camps in the tunnels.

Current party:
Rygor
Elijah
Link
Nightshade
Bramble
Knok (was out)

NPCs:
Aisha (with Pfeff)
Pfeffenpooper (in his quarters)
Kittrick (with Pfeff)
John (with party)

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Game Setup - 7/12
Shopping for Servants

Due to lack of players, we took a brief backward time hop to a few days before Kamus’s people found the catacombs. This allowed Nightshade and Link to spend a few days poking around the city and buying (or lying their way into) a variety of things including commissioning the capture of a tiger, building a house, and contracting 20-some household servants and four waitstaff for the bar.

GM to-do list:

  • Map the Queen Bee.
  • Map Morganna’s house.
  • Map Link and Kittrick’s house.

Additional notes:
Link’s burglars collect 7gp in burgled goods in the three days he employs them.

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Game Setup - 6/28
More Delving with Dwarves

When our last session ended, the party had completed routing the orcs. During the battle, one of the half-orcs retreated to collect another who had fallen and the party members who speak orc heard him say, “I’m not leaving our sister.” Just as these half-orcs were retreating, Link and John arrived from around the back way and menaced them. John in particular seemed extremely aggressive about them and refused to let them walk past or escape. John and Link alternated attacking the half-orcs and trying to help them escape intact, an inconsistent pattern that was enough to make the half-orcs very wary of their party.

After collecting what booty was left in the orcs’ room, Rygor and Elijah discovered a room full of dwarven corpses. Much to Rygor’s delight, they are still fresh enough to be raised as zombies, just as the three he collected from the previous battle.

Beyond this room, the party (Elijah, who had returned to investigate the half-orcs) came upon another baby dragon, this one emerald green and sleeping on a much more sizable hoard than Feffenpooper’s. This wyrmling showed herself to be much more selfish and miserly than Feff, both demanding her hoard items returned when stolen and trying to claim that all items belonged to her, if they had value. When pushed too far, she attacked Link while demanding, “Give me my gems! Give them to me! They’re all mine.”

Also as a side note: John revealed to the party that he can talk and cast spells.

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Game Setup
Of Dragons and Orcs

At the end of the last session, our intrepid heroes had decided to delve deeper into the catacombs under Kamus’s bar. Feffenpooper had asked the party to ‘tidy’ his spare room of its old torture devices, which Gnok commissioned a team of laborers with removing and hauling them to the site of his tea house.

After considerable discussion, Kittrick and Aisha stayed behind with Feff while John continued on with the rest of the party. They explored several rooms, but didn’t have any major action until Link poked his head into a room full of orcs who appear to have taken refuge in this room. Link wisely backed out of the room as fast as he could before preparing to sneak down the raised platform and across the side of the room, keeping to the shadows. He managed to pocket three bags from the orcs’ treasure pile and sneaked back across the room without detection.

Or it would have been without detection if Gnok hadn’t used that moment to step out onto the platform and taunt the orcs. While Nightshade was sneaking down for more treasure and Link was sneaking up to safety, the orc initiated battle, which continued for six rounds. At the end of six rounds, Link and John had retreated and circled around to the other side of the room (after dropping some of the potions with Aisha for identification). Nightshade and Elijah were both badly wounded at the end of the session, while several of the orcs have been killed or frightened into retreating due to Gnok’s excellent intimidation rolls and jitterbug spell. There are two orcs still determined to kill somebody, while four have retreated toward the other exit from the room, towards which John and Link will arrive at the beginning of tonight’s session.

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5/24/17 - Game Setup
Deep in the Dungeon

At the end of the last session, the party was sitting down to dinner with Feffenpooper, the baby copper dragon and his apparent caretaker, a brown-and-white border collie named John. Feff has explained that while he knows his own rooms fairly well, his parents have forbidden him from leaving them.

Feff also directs the party to the southern entrance of his second room, which leads to a dismal space filled with devices of torture. “I really want to play in here, but the metal stuff is scary. Can you get rid of it? I’ll share shinies.” In short, if the party removes or disposes of the torture devices and cleans up the room to Feff’s satisfaction, he’ll share treasure out of his hoard.

Feff offers the party to use his rooms as a base of operations while they’re exploring the rest of the dungeon. They may sleep, eat, and store treasure here. He also suggests that they could take John with them, since he “knows all the traps and stuff.” John does not look pleased to be offered up in this way, but will accompany the party if they want him.

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Setup for Game
May Session

At the end of the previous session, the party had agreed to run errands and do jobs for Kamus as requested.

Several days have passed since their last run-in with Trevor and they have been doing their own things in that span of time. Link (Cayden) has picked up an eight-year-old catfolk child whose name is Kittrick. He doesn’t seem to speak Common, though it’s hard to tell if he doesn’t understand directions or he’s just willfully ignoring them.

The Queen Bee, Nightshade’s tavern, is almost finished being renovated and should be ready to open in a few more days, just in time for the end of the work cycle. Likewise, Gnok’s tea house is ready to open. Kamus has assigned doormen for the Queen Bee and two desk clerks and a baker for the tea house which will allow the proprietors to accompany the party on missions.

Things have been quiet on the Trevor front. No one has seen or heard from him in several days, much to Kamus’s relief. But they say silence is golden, unless you have children or cats and Trevor manages to combine the worst aspects of both.

Early one afternoon, a messenger from Kamus finds each member of the party and tells them that Kamus wants to talk to them about a mission. He’ll expect them at the Flame Forsaken at lunchtime.

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